Made for parents · Built for kids
Super Funday Parent Mode: Your Family, Your Adventure
By Kevin Knight, Creator of Super Funday ·
Every family has its own version of a good adventure. Some afternoons call for movement; others need quieter ideas, simpler instructions or a reward everyone can look forward to. Parent Mode gives grown-ups ways to shape Super Funday around that.
This guide describes the controls in the current app source reviewed on 10 October 2026. Labels and options may differ in older builds. The app supplies ideas; parents still choose suitable activities and supervision for their children.
What can parents customise?
Adventure length and location, categories and individual missions, sports equipment, reading and narration support, phone-down presentation, photos, sound, family rewards and your own missions.
Parents can also view private play insights and manage history, photo memories and reward progress.
Getting into Parent Mode
Open Parent Mode and press and hold the grown-up gateway for one second to reach Family controls. This is a simple barrier to accidental changes, rather than a password or a guarantee that a child cannot open it.
Choose the shape of the adventure
Adventure Setup lets you choose 5, 10 or 15 missions, set the location to Anywhere, Indoors or Outdoors, and choose which of the nine categories are enabled. You can shape the next session around the space, mood and interests of your family.
Tell the game which sports equipment you have
Switch on the equipment available to your family: football, rugby ball, tennis ball, trampoline, swing, basketball and basketball hoop. Sports missions are offered when their required equipment is available. These choices change future mission selection, not the Adventure Journal’s total. Trampoline and swing options include reminders for adult supervision and one child at a time.
Match the reading help to your child
Reading Support offers three choices: Little reader uses short cues with extra read-aloud help; Growing reader balances cues and full instructions; Big reader shows full mission instructions. This lets you choose how instructions are presented instead of expecting every child to read in the same way.
Make instructions easier to follow
The setting labelled ADHD comprehension support breaks missions into numbered steps. When enabled, you can select Automatic wording, Younger words or Original words. Automatic uses younger wording when any player is seven or under. Narration can be Normal or Slower. With Little reader, steps are shown and read one at a time; other reading levels keep all numbered steps visible. The panel also shows the instructions replayed most often. These are presentation options parents can try, not a diagnosis or a treatment.
Encourage phone-down play
Switch Fade the mission screen on or off and choose whether it fades immediately, after five seconds or after ten seconds. Separately, choose whether the mission timer is shown. The idea is to give children their instructions, then make room for the activity itself. These controls apply to Super Funday; they do not set screen-time limits for other apps.
Decide whether to save photo memories
In Adventure Memories, switch Save mission memories on or off. When enabled, the app can offer a private photo after a completed mission. The current panel also includes a camera-and-frame test so parents can check the camera flow and preview a temporary framed image. Photos are optional; a mission can be completed without one.
Manage the Memory Gallery
The Memory Gallery shows saved memories and their storage size. Open the gallery to view memories and delete individual photos or clear all memories, with confirmation before deletion. Saved photo files are in private app storage. See the app privacy policy for storage, deletion and device-backup limitations.
Choose sound and vibration
Sound & Feedback has separate switches for music and game sounds, and for haptics—the vibration feedback when buttons are pressed. You can tailor the experience for a quieter room or your family’s preferences.
Approve the Family Powers children can unlock
Family Powers are parent-approved real-world family experiences earned through completed Normal Adventures. You can switch the system off entirely or enable individual powers. The first power unlocks after one Normal Adventure; later powers take three Adventures, and up to three tickets can be saved. Powers can be for the whole team or one captain. Each is labelled by preparation effort: no prep, five minutes or plan ahead.
Create your own family rewards
Add up to 10 custom Family Powers. Give a power a name, describe what the family gets to do, choose Whole team or One captain, and select the preparation effort. For example, you could create “Choose tonight’s family story” or “Pick our next picnic spot”. These are suggestions you can enter yourself, rather than promises of built-in rewards. Parents can disable or delete custom powers and clear power progress.
Write missions that belong to your family
Add up to 30 Family Missions, with a title, instructions, a clear “done when” condition, an optional family author, a category and an age range. They join normal Adventures when the players’ ages and chosen category match. You might create a mission to build a reading nook or invent a birthday welcome for a grandparent. Custom missions can be deleted; one currently active in an adventure is marked and cannot be deleted from that list until it is no longer active.
Switch individual missions on or off
Mission Library shows how many missions are enabled. Open Manage missions, pick a category and switch individual missions on or off. This gives you finer control than category selection when a particular activity does not fit your home or family.
See your family’s play story
Parent Mode’s analytics are private reports built from activity recorded on your device. They help you see which adventures your family chooses and how you use Super Funday. They are not the website’s Google Analytics, and these local reports do not send your family’s play history to us.
Parent Impact Report: the last seven days
| What you see | What it means |
|---|---|
| Off-screen time | The recorded interval between starting a mission and returning to the app. |
| Active play | Total recorded mission duration during the reporting period. This is a timing record, not measured physical exercise. |
| Missions completed | How many recorded missions were marked completed in the last seven days. |
| Adventures together | Completed adventures recorded with more than one participant. |
| Screen-down share | Recorded off-screen time as a percentage of recorded mission time, when mission time is available. |
| Weekly comparison | More or less recorded mission time than the preceding seven-day period, when that earlier period contains recorded time. |
| Favourite categories | The three leading categories by completed mission count for the last seven days. |
| Instructions replayed most | Up to three missions with the most instruction replays during that period, with replay counts. |
| App open this week | Recorded time with Super Funday open, including the current session. It does not measure use of other apps. |
For example, lots of completed Create missions might inspire a making afternoon. Frequent replays of one mission might prompt you to try simpler wording or slower narration. Neither pattern explains by itself why your child made those choices.
Family Play Insights: patterns across saved records
This panel uses the activity history retained on the device, with a separate seven-day chart and weekly comparison. It includes:
- Missions finished and completion rate: completed records as a proportion of all recorded mission attempts. A skipped or unfinished activity affects that percentage; it is not a measure of ability.
- Recorded active play: accumulated mission time from completed records.
- Playing days and day streak: days with completed missions and consecutive recent playing days.
- Team missions: completed missions recorded with more than one participant.
- Last seven days: a daily chart of completed mission counts.
- Time by adventure type: recorded time and completed mission count for each category, ordered by recorded time.
- Family balance: time for Move and Outside compared with Create and Imagination, total recorded screen-down time, and the number of categories explored.
- Road Trip journey: completed stops, recorded travelling mission time and team stops. It does not track your route or distance.
- This week: completed missions compared with the preceding seven-day period.
Milestones to look back on
The panel recognises a first completed mission, 10 and 25 completed missions, eight completed Road Trip stops, exploration of every category, and a completed adventure with more than one participant. The Road Trip milestone is based on the accumulated stop count; it does not verify that eight stops happened in one continuous journey.
Each Adventurer: individual participation
For each player, parents can see the completed missions they joined, their recorded mission time and their most frequently completed category. This uses participant IDs saved with mission records. Older records without participant details cannot reliably be assigned to a child.
In a shared mission, each participant’s report includes the recorded duration of that mission. Adding every child’s time together would therefore count shared time more than once.
Using the reports without turning play into a score
Ask “What would you like to try next?” or “Would hearing that instruction again help?” rather than expecting a streak or completion percentage to rise. A child might happily spend longer building one creation, change an idea halfway through or need help reading. Those are useful conversations, not failures in a report.
Understand what the reports measure
Phone-down time records the interval between starting a mission and returning to the app. It does not observe the child or verify what they did during that time. Individual participation depends on saved mission records; older records may not contain it. Use the reports as a conversation starter and a guide to choosing activities, rather than a score for your child.
Reset history when you want a fresh start
History & Tools lets you reset recent missions so familiar activities can appear again sooner. Clear Play Activity removes recorded activity, while Clear Power Progress is a separate control in Family Powers. Photo deletion is handled in the Memory Gallery. These controls have different purposes; resetting recent missions is not the same as deleting all app data.
Read the privacy information in the app
Privacy & Data opens the app’s policy. The source reviewed for this guide keeps family profiles, progress, optional memories and parent play reports locally. It has no ads, accounts, remote usage analytics or app-provided cloud sync. The website has its own separate analytics and privacy choices. Clearing app storage or uninstalling removes local app data; copies made outside the app must be managed separately.
Start with a few choices
You don’t need to adjust everything before the first mission. Choose a suitable location and adventure length, check reading support, and decide whether you want photo memories. Add your own missions or Family Powers when you have an idea you want to try.
The phone gives them the idea. They create the adventure. You help make it fit your family.
Explore Super Funday →Related reading
Read about optional photo memories, activities for siblings, and the family story behind Super Funday.
Try an activity before choosing your settings
Play a free sample mission on the website, then explore cooperative family activities. Android beta testing is open. Request access and follow the installation steps to try Parent Mode.
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